Summary

Represents an asset being dragged into an editor window. Assets will either be sourced from a package (see <see cref="P:Editor.DragAssetData.PackageIdent" />) or a local path (see <see cref="P:Editor.DragAssetData.AssetPath" />). Instances of this type are accessed through <see cref="P:Editor.DragData.Assets" />.

Properties

AssetPath For local assets, the path to the asset. Equivalent to Editor.Asset.Path.
DownloadProgress For cloud assets, a value between <c>0.0</c> and <c>1.0</c> representing download progress. Download will only start after the first call to Editor.DragAssetData.GetAssetAsync.
IsInstalled True when the asset is ready for use locally. For cloud assets, download will only start after the first call to Editor.DragAssetData.GetAssetAsync.
PackageIdent For package assets, the identifier of the source package. Will always be of the form <c>org.package[#version]</c>.

Methods

GetAssetAsync Completes when the asset is ready to use. For cloud assets, the first call to this will start downloading and installing the source package. This is safe to call multiple times, the same task will be returned.
GetPackageAsync For package assets, completes when the source package information is available.
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.