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Api
Editor Classes
FileSystem
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Editor Classes
class
FileSystem
search
Static Properties
data_object
Cloud
data_object
Config
data_object
Content
data_object
Libraries
data_object
Localization
data_object
Mounted
data_object
ProjectSettings
data_object
ProjectTemporary
data_object
Root
data_object
Temporary
data_object
Transient
data_object
WebCache
Static Methods
functions
SuppressNextHotload
FileSystem
A filesystem that can be accessed by the game.
class
Editor
.
static
sealed
abstract
Sandbox.Tools
data_object
Static Properties
12
Cloud
BaseFileSystem
The current project's .sbox/cloud/ folder. We download files from sbox.game right into this filesystem.
Config
BaseFileSystem
The engine /game/config/ folder
Content
BaseFileSystem
Content from active addons (and content paths)
Libraries
BaseFileSystem
The current project's Libraries folder
Localization
BaseFileSystem
The current project's Localization folder
Mounted
BaseFileSystem
Paths from tool addons which are mounted.
ProjectSettings
BaseFileSystem
The current project's ProjectSettings folder
ProjectTemporary
BaseFileSystem
The current project's .sbox/ folder for temporary files and caches.
Root
BaseFileSystem
Root of the game's folder.
Temporary
BaseFileSystem
The engine /game/.source2/ folder for temporary files and caches.
Transient
BaseFileSystem
The current project's .sbox/transient/ folder. This is where assets are created at runtime. These are assets that are created by another asset,that don't need to be stored in source control or anything - because they can get re-created at will.
WebCache
BaseFileSystem
The engine /game/.source2/http/ folder.
functions
Static Methods
1
SuppressNextHotload
(
)
Stop the game from triggering a hotload for this file - because presumably you have already reloaded it.
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