Summary

A filesystem that can be accessed by the game.

Static Properties

Cloud The current project's .sbox/cloud/ folder. We download files from sbox.game right into this filesystem.
Config The engine /game/config/ folder
Content Content from active addons (and content paths)
Libraries The current project's Libraries folder
Localization The current project's Localization folder
Mounted Paths from tool addons which are mounted.
ProjectSettings The current project's ProjectSettings folder
ProjectTemporary The current project's .sbox/ folder for temporary files and caches.
Root Root of the game's folder.
Temporary The engine /game/.source2/ folder for temporary files and caches.
Transient The current project's .sbox/transient/ folder. This is where assets are created at runtime. These are assets that are created by another asset,that don't need to be stored in source control or anything - because they can get re-created at will.
WebCache The engine /game/.source2/http/ folder.

Static Methods

SuppressNextHotload Stop the game from triggering a hotload for this file - because presumably you have already reloaded it.
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