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Api
Editor Classes
FileSystem
chevron_left Editor Classes
class
FileSystem

Static Properties

data_objectClouddata_objectConfigdata_objectContentdata_objectLibrariesdata_objectLocalizationdata_objectMounteddata_objectProjectSettingsdata_objectProjectTemporarydata_objectRootdata_objectTemporarydata_objectTransientdata_objectWebCache

Static Methods

functionsSuppressNextHotload
FileSystem
A filesystem that can be accessed by the game.
class Editor .
staticsealedabstractSandbox.Tools

data_object Static Properties 12

Cloud
BaseFileSystem
The current project's .sbox/cloud/ folder. We download files from sbox.game right into this filesystem.
Config
BaseFileSystem
The engine /game/config/ folder
Content
BaseFileSystem
Content from active addons (and content paths)
Libraries
BaseFileSystem
The current project's Libraries folder
Localization
BaseFileSystem
The current project's Localization folder
Mounted
BaseFileSystem
Paths from tool addons which are mounted.
ProjectSettings
BaseFileSystem
The current project's ProjectSettings folder
ProjectTemporary
BaseFileSystem
The current project's .sbox/ folder for temporary files and caches.
Root
BaseFileSystem
Root of the game's folder.
Temporary
BaseFileSystem
The engine /game/.source2/ folder for temporary files and caches.
Transient
BaseFileSystem
The current project's .sbox/transient/ folder. This is where assets are created at runtime. These are assets that are created by another asset,that don't need to be stored in source control or anything - because they can get re-created at will.
WebCache
BaseFileSystem
The engine /game/.source2/http/ folder.

functions Static Methods 1

SuppressNextHotload ()
Stop the game from triggering a hotload for this file - because presumably you have already reloaded it.
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