A filesystem that can be accessed by the game.
| Cloud |
The current project's .sbox/cloud/ folder. We download files from sbox.game right into this filesystem. |
| Config |
The engine /game/config/ folder |
| Content |
Content from active addons (and content paths) |
| Libraries |
The current project's Libraries folder |
| Localization |
The current project's Localization folder |
| Mounted |
Paths from tool addons which are mounted. |
| ProjectSettings |
The current project's ProjectSettings folder |
| ProjectTemporary |
The current project's .sbox/ folder for temporary files and caches. |
| Root |
Root of the game's folder. |
| Temporary |
The engine /game/.source2/ folder for temporary files and caches. |
| Transient |
The current project's .sbox/transient/ folder. This is where assets are created at runtime. These are assets
that are created by another asset,that don't need to be stored in source control or anything - because they
can get re-created at will. |
| WebCache |
The engine /game/.source2/http/ folder. |