Category |
Category
|
Description |
Human readable name e.g Physics Prop
|
DisplayName |
Display name e.g Physics Prop
|
EditorHelpers |
In-editor helpers for this class, such as box visualizers for certain properties, etc.
|
GameIdent |
What game does this belong to? ( TODO: Might not be best place for this? )
|
Icon |
Icon ( Material )
|
Inputs |
List of inputs for this class.
|
IsCableClass |
A cable entity, will appear in the Path Tool.
|
IsPathClass |
A path entity, will appear in the Path Tool.
|
IsPointClass |
A point entity, i.e. a model entity, etc.
|
IsSolidClass |
A solid class entity, triggers, etc., entities that are tied to from a mesh in Hammer
|
Metadata |
General purpose key-value store to alter functionality of UI, map compilation, editor helpers, etc.
|
Name |
Class name e.g prop_physics
|
Outputs |
List of outputs for this class.
|
Package |
What package did this entity come from?
|
Tags |
General purpose tags, some with special meanings within Hammer and map compilers.
|
Type |
C# Type of this class
|
Variables |
List of properties exposed to tools for this class.
|