Summary

Represents an entity class used by the map editor

Properties

Category Category
Description Human readable name e.g Physics Prop
DisplayName Display name e.g Physics Prop
EditorHelpers In-editor helpers for this class, such as box visualizers for certain properties, etc.
GameIdent What game does this belong to? ( TODO: Might not be best place for this? )
Icon Icon ( Material )
Inputs List of inputs for this class.
IsCableClass A cable entity, will appear in the Path Tool.
IsPathClass A path entity, will appear in the Path Tool.
IsPointClass A point entity, i.e. a model entity, etc.
IsSolidClass A solid class entity, triggers, etc., entities that are tied to from a mesh in Hammer
Metadata General purpose key-value store to alter functionality of UI, map compilation, editor helpers, etc.
Name Class name e.g prop_physics
Outputs List of outputs for this class.
Package What package did this entity come from?
Tags General purpose tags, some with special meanings within Hammer and map compilers.
Type C# Type of this class
Variables List of properties exposed to tools for this class.
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