Category |
Category |
Description |
Human readable name e.g Physics Prop |
DisplayName |
Display name e.g Physics Prop |
EditorHelpers |
In-editor helpers for this class, such as box visualizers for certain properties, etc. |
GameIdent |
What game does this belong to? ( TODO: Might not be best place for this? ) |
Icon |
Icon ( Material ) |
Inputs |
List of inputs for this class. |
IsCableClass |
A cable entity, will appear in the Path Tool. |
IsPathClass |
A path entity, will appear in the Path Tool. |
IsPointClass |
A point entity, i.e. a model entity, etc. |
IsSolidClass |
A solid class entity, triggers, etc., entities that are tied to from a mesh in Hammer |
Metadata |
General purpose key-value store to alter functionality of UI, map compilation, editor helpers, etc. |
Name |
Class name e.g prop_physics |
Outputs |
List of outputs for this class. |
Package |
What package did this entity come from? |
Tags |
General purpose tags, some with special meanings within Hammer and map compilers. |
Type |
C# Type of this class |
Variables |
List of properties exposed to tools for this class. |