Summary

Declare a model to represent this entity in editor. This is a common attribute so it's leaked out of the Editor namespace.

Properties

CastShadows Whether the model should cast shadows in the editor.
DynamicColor Tint color for this editor model instance when the entity it represents is dynamic.
FixedBounds Don't reorient bounds. This is used for things that have fixed bounds in the game, like info_player_start.
Model The model to display in the editor.
StaticColor Tint color for this editor model instance when the entity it represents is static.
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