Summary
Data bind system, bind properties to each other.
Properties
Build |
A helper to create binds between two properties (or whatever you want)
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CatchExceptions |
If true we'll catch and remove exceptions when testing links instead of
propagating them to the Tick call.
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LinkCount |
The current amount of active links
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Name |
The debug name given to this system (ie Tools, Client, Server)
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ThrottleUpdates |
If true we'll throttle time between link change checks. This should
always be enabled in game, for performance reasons.
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Methods
FindAttributes |
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Flush |
Call a tick with no timer limits, forcing all pending actions to be actioned
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Tick |
Should be called every frame. Will run through the links and check
for changes, then action those changes. Will also remove dead links.
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