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CameraComponent
.RenderTarget
Texture
RenderTarget
{
get
;
set
;
}
Description
The texture to draw this camera to. Requires <see cref="M:Sandbox.Texture.CreateRenderTarget" />
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Properties
BackgroundColor
ClearFlags
CustomProjectionMatrix
FieldOfView
IsMainCamera
Orthographic
OrthographicHeight
Priority
RenderExcludeTags
RenderTags
RenderTarget
ScreenRect
TargetEye
Viewport
ZFar
ZNear
Methods
AddHookAfterOpaque
AddHookAfterTransparent
AddHookAfterUI
AddHookBeforeOverlay
PointToScreenNormal
PointToScreenPixels
RenderToTexture
Reset
ScreenNormalToRay
ScreenPixelToRay
UpdateSceneCamera