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Constructors

functionsCameraComponent

Fields

crop_dinRenderTexture

Properties

data_objectAutoExposuredata_objectBackgroundColordata_objectClearFlagsdata_objectCustomProjectionMatrixdata_objectCustomSizedata_objectDebugModedata_objectEnablePostProcessingdata_objectFieldOfViewdata_objectFovAxisdata_objectHuddata_objectIsMainCameradata_objectOrthographicdata_objectOrthographicHeightdata_objectOverlaydata_objectPostProcessAnchordata_objectPrioritydata_objectProjectionMatrixdata_objectRenderExcludeTagsdata_objectRenderTagsdata_objectRenderTargetdata_objectScreenRectdata_objectTargetEyedata_objectViewportdata_objectWireframeModedata_objectZFardata_objectZNear

Methods

functionsAddCommandListremove_circleAddHookAfterOpaqueremove_circleAddHookAfterTransparentremove_circleAddHookAfterUIremove_circleAddHookBeforeOverlayfunctionsBBoxToScreenPixelsfunctionsCalculateObliqueMatrixfunctionsClearCommandListsfunctionsGetFrustumfunctionsPointToScreenNormalfunctionsPointToScreenPixelsfunctionsRemoveCommandListfunctionsRenderToBitmapfunctionsRenderToTexturefunctionsResetfunctionsScreenNormalToRayfunctionsScreenPixelToRayfunctionsScreenToWorldfunctionsUpdateSceneCamera

Static Methods

functionsRenderToPixmap
menu
Api
Components
CameraComponent
PostProcessAnchor

GameObject PostProcessAnchor { get; set; }

Summary

If set then we'll trigger post process volumes from this position, instead of the camera's position.
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