Constructors

ClothingEntry

Properties

Bone If this item is manually placed, this is the bone we're attached to
Clothing A direct reference to the clothing item
ItemDefinitionId If this is a Steam Inventory Item then this is the item definition id. This usually means we'll look up the clothing item from the workshop.
Tint Used to select a tint for the item. The gradients are defined in the item.
Transform If this item is manually placed, this is the offset relative to the bone
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