AcceptConnection | Called on the host to decide whether to accept a Sandbox.Connection. If any Sandbox.Component that implements this returns false, the connection will be denied. |
OnActive | Called when someone is all loaded and entered the game. This will only be called for the host. |
OnBecameHost | Called when the host of the game has left - and you are now the new host. |
OnConnected | Called when someone joins the server. This will only be called for the host. |
OnDisconnected | Called when someone leaves the server. This will only be called for the host. |