Summary

Allows components to indicate their state in a generic way. This is useful if you have a temporary effect system in which you want to remove GameObjects when their effects have all finished.

Properties

IsActive Should return true if the effect is active in a visible way

Methods

DisableLooping Indicates to the target object that we want it to die. If it's looping then it should stop now and put itself in a state where it will eventually die.

Static Methods

DisableLoopingEffects Disable the any looping effects. This indicates to the target object that we want it to die soon.
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