Summary
Allows components to indicate their state in a generic way. This is useful if you have a temporary effect system in which
you want to remove GameObjects when their effects have all finished.
Properties
IsActive |
Should return true if the effect is active in a visible way |
Methods
DisableLooping |
Indicates to the target object that we want it to die. If it's looping then
it should stop now and put itself in a state where it will eventually die. |
Static Methods
DisableLoopingEffects |
Disable the any looping effects. This indicates to the target object that we want it to die soon. |