| Count | Amount of components - including disabled |
| Create | Add a component of this type |
| FirstOrDefault | |
| ForEach | |
| Get | Get a component of this type |
| GetAll | Get all components, including disabled ones |
| GetInAncestors | Find component on this gameobject's ancestors |
| GetInAncestorsOrSelf | Find component on this gameobject's ancestors or on self |
| GetInChildren | Find component on this gameobject's immediate children |
| GetInChildrenOrSelf | Find component on this gameobject's immediate children or on self |
| GetInDescendants | Find component on this gameobject's decendants |
| GetInDescendantsOrSelf | Find component on this gameobject's decendants or on self |
| GetInParent | Find component on this gameobject's parent |
| GetInParentOrSelf | Find component on this gameobject's parent or on self |
| GetOrCreate | Find this component, if it doesn't exist - create it. |
| Move | Move the position of the component in the list by delta (-1 means up one, 1 means down one) |
| TryGet | Try to get this component |