| Count | Amount of components - including disabled | 
| Create | Add a component of this type | 
| FirstOrDefault | |
| ForEach | |
| Get | Get a component of this type | 
| GetAll | Get all components, including disabled ones | 
| GetInAncestors | Find component on this gameobject's ancestors | 
| GetInAncestorsOrSelf | Find component on this gameobject's ancestors or on self | 
| GetInChildren | Find component on this gameobject's immediate children | 
| GetInChildrenOrSelf | Find component on this gameobject's immediate children or on self | 
| GetInDescendants | Find component on this gameobject's decendants | 
| GetInDescendantsOrSelf | Find component on this gameobject's decendants or on self | 
| GetInParent | Find component on this gameobject's parent | 
| GetInParentOrSelf | Find component on this gameobject's parent or on self | 
| GetOrCreate | Find this component, if it doesn't exist - create it. | 
| Move | Move the position of the component in the list by delta (-1 means up one, 1 means down one) | 
| TryGet | Try to get this component |