Enabled |
Is this cubemap fog active?
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EndDistance |
The distance from the player at which the fog will be at full strength.
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FalloffExponent |
Exponent for distance falloff. For example, 2.0 is proportional to square of distance.
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HeightExponent |
Exponent for height falloff. For example, 2.0 is proportional to square of distance.
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HeightStart |
The absolute height in the map at which the height fog will start to fade in.
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HeightWidth |
The distance between the start of the height fog and where it is fully opaque. Setting this to 0 will disable height based blending.
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LodBias |
Adjust how quickly the cubemap blurs out at closer distances. A value of 0.0 always uses the lowest resolution MIP over the entire range, while a value of 1.0 uses the highest.
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StartDistance |
The distance from the player at which the fog will start to fade in.
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Texture |
Cubemap texture to use for the fog.
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Tint |
Tint of the fog.
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Transform |
Location of the fog.
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