Enabled |
Is this cubemap fog active? |
EndDistance |
The distance from the player at which the fog will be at full strength. |
FalloffExponent |
Exponent for distance falloff. For example, 2.0 is proportional to square of distance. |
HeightExponent |
Exponent for height falloff. For example, 2.0 is proportional to square of distance. |
HeightStart |
The absolute height in the map at which the height fog will start to fade in. |
HeightWidth |
The distance between the start of the height fog and where it is fully opaque. Setting this to 0 will disable height based blending. |
LodBias |
Adjust how quickly the cubemap blurs out at closer distances. A value of 0.0 always uses the lowest resolution MIP over the entire range, while a value of 1.0 uses the highest. |
StartDistance |
The distance from the player at which the fog will start to fade in. |
Texture |
Cubemap texture to use for the fog. |
Tint |
Tint of the fog. |
Transform |
Location of the fog. |