Properties

Enabled Is this cubemap fog active?
EndDistance The distance from the player at which the fog will be at full strength.
FalloffExponent Exponent for distance falloff. For example, 2.0 is proportional to square of distance.
HeightExponent Exponent for height falloff. For example, 2.0 is proportional to square of distance.
HeightStart The absolute height in the map at which the height fog will start to fade in.
HeightWidth The distance between the start of the height fog and where it is fully opaque. Setting this to 0 will disable height based blending.
LodBias Adjust how quickly the cubemap blurs out at closer distances. A value of 0.0 always uses the lowest resolution MIP over the entire range, while a value of 1.0 uses the highest.
StartDistance The distance from the player at which the fog will start to fade in.
Texture Cubemap texture to use for the fog.
Tint Tint of the fog.
Transform Location of the fog.
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