Summary

Describes the damage that should be done to something. This is purposefully a class so it can be derived from, allowing games to create their own special types of damage, while not having to create a whole new system.

Properties

Attacker Usually a player or Npc
Damage Amount of damage this should do
Hitbox The hitbox that we hit (if any)
IsExplosion True if this is explosive damage
Position The location of the damage
Shape The physics shape that we hit (if any)
Tags Tags for this damage, allows you to enter and read different damage types etc
Weapon The weapon that did the damage, or a vehicle etc
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