Static Properties

ApproximateProcessMemoryUsage Approximate working set of this process.
BytesAllocated The number of bytes that were allocated on the managed heap in the last frame. <remarks>This may not include allocations from threads other than the game thread.</remarks>
Exceptions Number of exceptions in the last frame.
FrameTime Get the time taken, in seconds, that were required to process the previous frame.
GcPause How many ticks we paused in the last frame
Gen0Collections Number of generation 0 (fastest) garbage collections were done in the last frame.
Gen1Collections Number of generation 1 (fast) garbage collections were done in the last frame.
Gen2Collections Number of generation 2 (slow) garbage collections were done in the last frame.
GpuFrameNumber Frame number of the last reported Sandbox.Diagnostics.PerformanceStats.GpuFrametime.
GpuFrametime Latest available GPU frametime, in ms.
LastSecond Performance statistics over the last period, which is dictated by "perf_time" console command.
VR Stats retrieved from the SteamVR compositor
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.