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Api
Classes
PerformanceStats
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Classes
class
PerformanceStats
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Static Properties
data_object
ApproximateProcessMemoryUsage
data_object
BytesAllocated
data_object
Exceptions
data_object
FrameTime
data_object
GcPause
data_object
Gen0Collections
data_object
Gen1Collections
data_object
Gen2Collections
data_object
GpuFrameNumber
data_object
GpuFrametime
data_object
LastSecond
PerformanceStats
class
Sandbox.Diagnostics
.
static
sealed
abstract
Sandbox.Engine
data_object
Static Properties
11
ApproximateProcessMemoryUsage
UInt64
Approximate working set of this process.
BytesAllocated
long
The number of bytes that were allocated on the managed heap in the last frame.
This may not include allocations from threads other than the game thread.
Exceptions
int
Number of exceptions in the last frame.
FrameTime
Double
Get the time taken, in seconds, that were required to process the previous frame.
GcPause
long
How many ticks we paused in the last frame
Gen0Collections
int
Number of generation 0 (fastest) garbage collections were done in the last frame.
Gen1Collections
int
Number of generation 1 (fast) garbage collections were done in the last frame.
Gen2Collections
int
Number of generation 2 (slow) garbage collections were done in the last frame.
GpuFrameNumber
UInt32
Frame number of the last reported Sandbox.Diagnostics.PerformanceStats.GpuFrametime.
GpuFrametime
float
Latest available GPU frametime, in ms.
LastSecond
Block
Performance statistics over the last period, which is dictated by "perf_time" console command.
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