build Constructors 1

data_object Properties 26

AmbientOcclusionQuality
EffectQuality
Contact shading where surfaces meet. Its resolution and denoise passes ride with the level.
AntiAliasQuality
MultisampleAmount
BloomEnabled
bool
Bloom is on or off, it has no quality levels.
Borderless
bool
DefaultFOV
float
DepthOfFieldQuality
EffectQuality
DlssQuality
DlssQuality
DLSS quality preset (Ultra Performance / Performance / Balanced / Quality / DLAA), maps to a discrete render-resolution multiplier. Only used when Sandbox.Engine.Settings.RenderSettings.UpscalerMode is Sandbox.Engine.Settings.UpscalerMode.DLSS. DLSS has no sharpness control.
Fsr1Sharpness
float
FSR1 RCAS sharpness in [0..1]. Only used when Sandbox.Engine.Settings.RenderSettings.UpscalerMode is FSR1.
Fsr3Sharpness
float
FSR3 RCAS sharpness in [0..1]. Only used when Sandbox.Engine.Settings.RenderSettings.UpscalerMode is FSR3.
Fsr3UpscalerQuality
Fsr3UpscalerQuality
FSR3 quality preset (Ultra Performance / Performance / Balanced / Quality), maps to a discrete render-resolution multiplier. Only used when Sandbox.Engine.Settings.RenderSettings.UpscalerMode is Sandbox.Engine.Settings.UpscalerMode.FSR3.
Fullscreen
bool
MaxFrameRate
int
MaxFrameRateInactive
int
MaxFrameRateMenu
int
MotionBlurQuality
EffectQuality
How many samples motion blur takes, and whether it runs at all.
MotionBlurScale
float
PostProcessQuality
PostProcessQuality
What the individual effects add up to, or Sandbox.Engine.Settings.PostProcessQuality.Custom. Derived rather than stored, so it can't drift from the effects it describes. Setting it writes them all.
ResolutionHeight
int
ResolutionWidth
int
ScreenSpaceReflectionQuality
EffectQuality
ShadowQuality
ShadowQuality
TextureQuality
TextureQuality
UpscalerMode
UpscalerMode
UpscalerRenderScale
float
Render-resolution scale used by Stretch (40-100%) and FSR1 (50-100%) modes.
VolumetricFogQuality
VolumetricFogQuality
VSync
bool
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