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Api
Classes
RenderSettings
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Classes
class
RenderSettings
Properties
data_object
AntiAliasQuality
data_object
Borderless
data_object
DefaultFOV
data_object
DlssQuality
data_object
Fsr1Sharpness
data_object
Fsr3Sharpness
data_object
Fsr3UpscalerQuality
data_object
Fullscreen
data_object
MaxFrameRate
data_object
MaxFrameRateInactive
data_object
MaxFrameRateMenu
data_object
MotionBlurScale
data_object
PostProcessQuality
data_object
ResolutionHeight
data_object
ResolutionWidth
data_object
ShadowQuality
data_object
TextureQuality
data_object
UpscalerMode
data_object
UpscalerRenderScale
data_object
VolumetricFogQuality
data_object
VSync
Methods
functions
Apply
functions
DisplayModes
functions
ResetVideoConfig
Static Methods
functions
IsUpscalerModeSupported
RenderSettings
User graphics settings
class
Sandbox.Engine.Settings
.
Sandbox.Engine
data_object
Properties
21
AntiAliasQuality
MultisampleAmount
Borderless
bool
DefaultFOV
float
DlssQuality
DlssQuality
DLSS quality preset (Ultra Performance / Performance / Balanced / Quality / DLAA), maps to a discrete render-resolution multiplier. Only used when Sandbox.Engine.Settings.RenderSettings.UpscalerMode is Sandbox.Engine.Settings.UpscalerMode.DLSS. DLSS has no sharpness control.
Fsr1Sharpness
float
FSR1 RCAS sharpness in [0..1]. Only used when Sandbox.Engine.Settings.RenderSettings.UpscalerMode is FSR1.
Fsr3Sharpness
float
FSR3 RCAS sharpness in [0..1]. Only used when Sandbox.Engine.Settings.RenderSettings.UpscalerMode is FSR3.
Fsr3UpscalerQuality
Fsr3UpscalerQuality
FSR3 quality preset (Ultra Performance / Performance / Balanced / Quality), maps to a discrete render-resolution multiplier. Only used when Sandbox.Engine.Settings.RenderSettings.UpscalerMode is Sandbox.Engine.Settings.UpscalerMode.FSR3.
Fullscreen
bool
MaxFrameRate
int
MaxFrameRateInactive
int
MaxFrameRateMenu
int
MotionBlurScale
float
PostProcessQuality
PostProcessQuality
ResolutionHeight
int
ResolutionWidth
int
ShadowQuality
ShadowQuality
TextureQuality
TextureQuality
UpscalerMode
UpscalerMode
UpscalerRenderScale
float
Render-resolution scale used by Stretch (40-100%) and FSR1 (50-100%) modes.
VolumetricFogQuality
VolumetricFogQuality
VSync
bool
functions
Methods
3
Apply
(
)
DisplayModes
(
windowed
)
VideoDisplayMode[]
ResetVideoConfig
(
)
functions
Static Methods
1
IsUpscalerModeSupported
(
mode
)
bool
Returns whether the given Sandbox.Engine.Settings.RenderSettings.UpscalerMode is usable on the current graphics device. Off / Stretch / FSR1 / FSR3 are always available; DLSS requires NVIDIA hardware with NGX support and is queried from the native render device.
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