Summary

New GameObjects and Components are registered with this class when they're created, and unregistered when they're removed. This gives us a single place to enforce Id uniqueness in the scene, and allows for fast lookups by Id.

Properties

ComponentCount
Count
GameObjectCount

Methods

FindByGuid Find a GameObject in the scene by Guid. This should be really really fast.
FindByName Find objects with this name. Not performant.
FindComponentByGuid Find a Component in the scene by Guid. This should be really really fast.

Static Methods

GetAll
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