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Static Properties

data_objectAttributes
data_objectCameraPosition
data_objectCameraRotation
data_objectCameraTransform
data_objectFieldOfView
data_objectIsActive
data_objectLayerType
data_objectRenderTarget
data_objectViewport

Static Methods

functionsBlit
functionsClear
functionsCopyTexture
functionsDraw
functionsDrawIcon
functionsDrawModel
functionsDrawModelInstanced
functionsDrawModelInstancedIndirect
functionsDrawQuad
functionsDrawRoundedRectangle
functionsDrawText
functionsGenerateMipMaps
functionsGrabDepthTexture
functionsGrabFrameTexture
functionsMeasureText
functionsRender
remove_circleRenderToTexture
functionsResourceBarrierTransition
functionsSetupLighting
menu
Api
Graphics
Graphics
LayerType

SceneLayerType LayerType { get; set; }

Summary

The current layer type. This is useful to tell whether you're meant to be drawing opaque, transparent or shadow. You mainly don't need to think about this, but when you do, it's here.
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