Summary

Allows listening to events related to scene startup. This should really only apply to GameObjectSystem's because components won't have been spawned/created when most of this is invoked.

Methods

OnClientInitialize Called in game after the client has loaded the initial scene from the server, or after OnHostInitialize. This is not called on the dedicated server.
OnHostInitialize Called after the scene is loaded. In game only, on the host only.
OnHostPreInitialize Called before the scene is loaded. In game only, on host only.
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