Summary
Allows listening to events related to scene startup. This should really only apply to GameObjectSystem's
because components won't have been spawned/created when most of this is invoked.
Methods
OnClientInitialize |
Called in game after the client has loaded the initial scene from the server, or after OnHostInitialize.
This is not called on the dedicated server. |
OnHostInitialize |
Called after the scene is loaded. In game only, on the host only. |
OnHostPreInitialize |
Called before the scene is loaded. In game only, on host only. |