s&
About
The Project
infoAbout s&box mapRoadmap monitoringMetricsEngine startup and usage numbers
Updates
newspaperLatest News published_with_changesChangesRelease-by-release changelog
Games
Browse Games Discover Games
gamejams
Workshop
Playable
sports_esportsGamesStandalone games and gamemodes
Assets
landscapeMaps view_in_arModels textureMaterials apparelClothing
appsEverythingEvery asset type in one list
Forum
Learn
Documentation
rocket_launchGetting Started docsDocumentation apiAPI Reference
Resources
schoolTutorials manage_searchCode Search
Get s&box
Sign in with Steam
Api
Components
IndirectLightVolume
RuntimeContrast
chevron_left Components
class
IndirectLightVolume

Constructors

functionsIndirectLightVolume

Properties

data_objectBakeVersiondata_objectBlendDistancedata_objectBoundsdata_objectComponentVersiondata_objectDistanceTexturedata_objectInsideGeometrydata_objectIrradianceTexturedata_objectNormalBiasdata_objectProbeCountsdata_objectProbeDensitydata_objectRelocationTexturedata_objectRenderExcludeTagsdata_objectRuntimeContrastdata_objectRuntimeIntensitydata_objectRuntimeSaturationdata_objectRuntimeTintdata_objectViewBias

Methods

functionsBakeProbesfunctionsBakeProbesUnavailableMessagefunctionsClearProbeRelocationfunctionsComputeProbeRelocationfunctionsExtendToSceneBounds

Static Methods

functionsBakeAll
RuntimeContrast
Adjusts sampled indirect lighting around 0.18 in linear light. One is unchanged. Applies immediately without rebaking and is excluded from probe captures.
property
float RuntimeContrast { get; set; }
Declared in Sandbox.IndirectLightVolume ยท Assembly Sandbox.Engine
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.
Facepunch
  • News
  • Docs
  • Metrics
  • FAQ
  • Forum
  • Discord
  • Twitter