s&
info
About
info
About s&box
newspaper
Latest News
published_with_changes
Changes
map
Roadmap
monitoring
Metrics
games
Games
sports_esports
Browse Games
explore
Discover Games
category
Workshop
sports_esports
Games
landscape
Maps
view_in_ar
Models
texture
Materials
apparel
Clothing
construction
More..
forum
Forum
menu_book
Learn
docs
Documentation
api
Api Reference
school
Tutorials
manage_search
Code Search
input
Log in with Steam
chevron_left
Change Language
简体中文
English
Русский
Español
Português-Brasil
Deutsch
日本語
Français
Polski
Türkçe
한국어
Pirate
Italiano
ไทย
繁體中文
Українська
Čeština
Nederlands
Magyar
Dansk
Suomi
Svenska
Norsk
Ελληνικά
Română
Български
Tiếng Việt
Bahasa Indonesia
Español-Latinoamérica
العربية
Api
Input
Input
GetGlyph
chevron_left
Input
class
Input
Static Properties
data_object
ActionNames
data_object
AnalogLook
data_object
AnalogMove
data_object
ControllerCount
data_object
EnableVirtualCursor
data_object
EscapePressed
data_object
MotionData
data_object
MouseCursorVisible
data_object
MouseDelta
data_object
MouseWheel
data_object
Suppressed
data_object
UsingController
data_object
VR
Static Methods
functions
Clear
functions
ClearActions
functions
Down
functions
GetActions
functions
GetAnalog
functions
GetButtonOrigin
functions
GetGlyph
functions
GetGroupName
functions
PlayerScope
functions
Pressed
functions
ReleaseAction
functions
ReleaseActions
functions
Released
functions
SetAction
functions
StopAllHaptics
functions
TriggerHaptics
GetGlyph
Get a glyph texture from the controller bound to the action. If no binding is found will return an 'UNBOUND' glyph.
method
static
3 overloads
Overloads
1
2
3
static
Texture
GetGlyph
(
string
name
,
InputGlyphSize
size
,
bool
outline
)
Remarks
You should update your UI with this every frame, it's very cheap to call and context can change.
Parameters
Name
Type
Description
name
string
size
= 0
InputGlyphSize
outline
= False
bool
Returns
Type
Description
Texture
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.