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Api
Components
MoveMode
StickToGround
chevron_left Components
class
MoveMode

Constructors

lockMoveMode

Properties

data_objectAllowFallingdata_objectAllowGroundingdata_objectController

Methods

functionsAddVelocityfunctionsCalculateEyeTransformfunctionsIsStandableSuracefunctionsIsStandableSurfacefunctionsOnModeBeginfunctionsOnModeEndlockOnRotateRenderBodylockOnUpdateAnimatorLookDirectionlockOnUpdateAnimatorStatelockOnUpdateAnimatorVelocityfunctionsPostPhysicsStepfunctionsPrePhysicsStepfunctionsScorelockStickToGroundlockTrySteppingUpfunctionsUpdateAnimatorfunctionsUpdateCamerafunctionsUpdateMovefunctionsUpdateRigidBody
StickToGround
If we're on the ground, make sure we stay there by falling to the ground
method
void StickToGround (float maxDistance)

Parameters

NameTypeDescription
maxDistance float
Declared in Sandbox.Movement.MoveMode ยท Assembly Sandbox.Engine
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