Enables music playback. Use this for music, not for playing game sounds.
Amplitude |
Approximate measure of audio loudness. |
Channels |
Number of channels of the audio being played. |
Distance |
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Duration |
Gets the total duration of the video in seconds. |
Falloff |
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LipSync |
Enables lipsync processing. |
ListenLocal |
Place the listener at 0,0,0 facing 1,0,0. |
OnFinished |
Invoked when the audio has finished playing. |
OnRepeated |
Invoked when the audio has repeated. |
Paused |
Pause playback of audio. |
PlaybackTime |
Gets the current playback time in seconds. |
Position |
Position of the sound. |
Repeat |
Audio will repeat when reaching the end. |
SampleRate |
Sample rate of the audio being played. |
Spectrum |
512 FFT magnitudes used for audio visualization. |
TargetMixer |
Which mixer do we want to write to |
Title |
Get title of the track. |
Visemes |
A list of 15 lipsync viseme weights. Requires Sandbox.MusicPlayer.LipSync to be enabled. |
Volume |
Change the volume of this music. |