Enables music playback. Use this for music, not for playing game sounds.
Amplitude |
Approximate measure of audio loudness.
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Channels |
Number of channels of the audio being played.
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Distance |
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Duration |
Gets the total duration of the video in seconds.
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Falloff |
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LipSync |
Enables lipsync processing.
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ListenLocal |
Place the listener at 0,0,0 facing 1,0,0.
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OnFinished |
Invoked when the audio has finished playing.
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OnRepeated |
Invoked when the audio has repeated.
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Paused |
Pause playback of audio.
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PlaybackTime |
Gets the current playback time in seconds.
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Position |
Position of the sound.
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Repeat |
Audio will repeat when reaching the end.
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SampleRate |
Sample rate of the audio being played.
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Spectrum |
512 FFT magnitudes used for audio visualization.
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TargetMixer |
Which mixer do we want to write to
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Title |
Get title of the track.
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Visemes |
A list of 15 lipsync viseme weights. Requires Sandbox.MusicPlayer.LipSync to be enabled.
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Volume |
Change the volume of this music.
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