s&
About
The Project
info
About s&box
map
Roadmap
monitoring
Metrics
Engine startup and usage numbers
Updates
newspaper
Latest News
published_with_changes
Changes
Release-by-release changelog
Games
Browse Games
Discover Games
gamejams
Game Jam III
Starts
Fri 4 Sep
Theme
Theme revealed when the jam starts.
£
50,000
prizepool
Read more
Workshop
Playable
sports_esports
Games
Standalone games and gamemodes
Assets
landscape
Maps
view_in_ar
Models
texture
Materials
apparel
Clothing
apps
Everything
Every asset type in one list
Forum
Learn
Documentation
rocket_launch
Getting Started
docs
Documentation
api
API Reference
Resources
school
Tutorials
manage_search
Code Search
input
Log in with Steam
chevron_left
Change Language
简体中文
English
Русский
Español
Português-Brasil
Deutsch
日本語
Français
Polski
Türkçe
한국어
Pirate
Italiano
ไทย
繁體中文
Українська
Čeština
Nederlands
Magyar
Dansk
Suomi
Svenska
Norsk
Ελληνικά
Română
Български
Tiếng Việt
Bahasa Indonesia
Español-Latinoamérica
العربية
Api
Classes
BaseListener
chevron_left
Classes
class
BaseListener
Constructors
lock
BaseListener
Properties
data_object
Source
Methods
functions
OnDisabled
functions
OnEnabled
functions
OnUpdate
BaseListener
Allows creating a class that will exist for as long as a particle. The methods get called in the particle thread, which removes the need to run through the particle list again, but it has the danger and restrictions that come with threaded code.
class
Sandbox.Particle
.
abstract
Sandbox.Engine
build
Constructors
1
BaseListener
(
)
data_object
Properties
1
Source
Component
The component that created this listener. May be null.
functions
Methods
3
OnDisabled
(
p
)
Called in a thread. OnUpdate won't be called again.
OnEnabled
(
p
)
Called in a thread. The particle is in its first position.
OnUpdate
(
p
,
dt
)
Called in a thread, guarenteed to be called after OnEnabled
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.