| FailPressing |
We pressed USE but it did nothing |
| GetUsableComponent |
Used by the Using system to find components we can interact with.
By default we can only interact with IPressable components.
Return a component if we can use it, or else return null. |
| OnEyeAngles |
Our eye angles are changing. Allows you to change the sensitivity, or stomp all together. |
| OnJumped |
The player has just jumped |
| OnLanded |
The player has landed on the ground, after falling this distance. |
| PostCameraSetup |
Called after we've set the camera up |
| PreInput |
We have a chance to do something before input is processed |
| StartPressing |
We have started using something (use was pressed) |
| StopPressing |
We have started using something (use was pressed) |