FailPressing |
We pressed USE but it did nothing |
GetUsableComponent |
Used by the Using system to find components we can interact with.
By default we can only interact with IPressable components.
Return a component if we can use it, or else return null. |
OnEyeAngles |
Our eye angles are changing. Allows you to change the sensitivity, or stomp all together. |
OnJumped |
The player has just jumped |
OnLanded |
The player has landed on the ground, after falling this distance. |
PostCameraSetup |
Called after we've set the camera up |
StartPressing |
We have started using something (use was pressed) |
StopPressing |
We have started using something (use was pressed) |