Summary

Events from the PlayerController

Methods

FailPressing We pressed USE but it did nothing
GetUsableComponent Used by the Using system to find components we can interact with. By default we can only interact with IPressable components. Return a component if we can use it, or else return null.
OnEyeAngles Our eye angles are changing. Allows you to change the sensitivity, or stomp all together.
OnJumped The player has just jumped
OnLanded The player has landed on the ground, after falling this distance.
PostCameraSetup Called after we've set the camera up
StartPressing We have started using something (use was pressed)
StopPressing We have started using something (use was pressed)
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