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Constructors

functionsRigidbody

Properties

data_objectAngularDamping
data_objectAngularVelocity
data_objectCollisionEventsEnabled
data_objectCollisionUpdateEventsEnabled
data_objectGravity
data_objectJoints
data_objectLinearDamping
data_objectLocking
data_objectMass
data_objectMassCenter
data_objectMassCenterOverride
data_objectMassOverride
data_objectMotionEnabled
data_objectOverrideMassCenter
data_objectPhysicsBody
data_objectRigidbodyFlags
data_objectSleeping
data_objectStartAsleep
data_objectTouching
data_objectVelocity

Methods

functionsApplyForce
functionsApplyForceAt
functionsApplyImpulse
functionsApplyImpulseAt
functionsApplyTorque
functionsClearForces
functionsFindClosestPoint
functionsGetVelocityAtPoint
functionsGetWorldBounds
functionsSmoothMove
functionsSmoothRotate

Static Methods

functionsSetTargetTransform
menu
Api
Components
Rigidbody
Joints

IReadOnlySet<Joint> Joints { get; set; }

Summary

A list of joints that we're connected to, if any.
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