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Api
Components
Rigidbody
ApplyBuoyancy
chevron_left Components
class
Rigidbody

Constructors

functionsRigidbody

Properties

data_objectAngularDampingdata_objectAngularVelocitydata_objectCollisionEventsEnableddata_objectCollisionUpdateEventsEnableddata_objectEnableImpactDamagedata_objectEnhancedCcddata_objectGravitydata_objectGravityScaledata_objectImpactDamagedata_objectInertiaTensordata_objectInertiaTensorRotationdata_objectJointsdata_objectLinearDampingdata_objectLockingdata_objectMassdata_objectMassCenterdata_objectMassCenterOverridedata_objectMassOverridedata_objectMinImpactDamageSpeeddata_objectMotionEnableddata_objectOverrideMassCenterdata_objectPhysicsBodydata_objectRigidbodyFlagsdata_objectSleepingdata_objectSleepThresholddata_objectStartAsleepdata_objectTouchingdata_objectVelocity

Methods

functionsApplyBuoyancyfunctionsApplyForcefunctionsApplyForceAtfunctionsApplyImpulsefunctionsApplyImpulseAtfunctionsApplyTorquefunctionsClearForcesfunctionsFindClosestPointfunctionsGetVelocityAtPointfunctionsGetWorldBoundsfunctionsResetInertiaTensorfunctionsSmoothMovefunctionsSmoothRotate

Static Methods

functionsSetTargetTransform
ApplyBuoyancy
Applies buoyancy and drag to the rigidbody relative to a plane to simulate things floating in water.
method
void ApplyBuoyancy (Plane plane, float dt)

Parameters

NameTypeDescription
plane Plane
dt float
Declared in Sandbox.Rigidbody ยท Assembly Sandbox.Engine
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