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Constructors

functionsRigidbody

Properties

data_objectAngularDampingdata_objectAngularVelocitydata_objectCollisionEventsEnableddata_objectCollisionUpdateEventsEnableddata_objectEnableImpactDamagedata_objectEnhancedCcddata_objectGravitydata_objectGravityScaledata_objectImpactDamagedata_objectInertiaTensordata_objectInertiaTensorRotationdata_objectJointsdata_objectLinearDampingdata_objectLockingdata_objectMassdata_objectMassCenterdata_objectMassCenterOverridedata_objectMassOverridedata_objectMinImpactDamageSpeeddata_objectMotionEnableddata_objectOverrideMassCenterdata_objectPhysicsBodydata_objectRigidbodyFlagsdata_objectSleepingdata_objectSleepThresholddata_objectStartAsleepdata_objectTouchingdata_objectVelocity

Methods

functionsApplyBuoyancyfunctionsApplyForcefunctionsApplyForceAtfunctionsApplyImpulsefunctionsApplyImpulseAtfunctionsApplyTorquefunctionsClearForcesfunctionsFindClosestPointfunctionsGetVelocityAtPointfunctionsGetWorldBoundsfunctionsResetInertiaTensorfunctionsSmoothMovefunctionsSmoothRotate

Static Methods

functionsSetTargetTransform
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Api
Components
Rigidbody
SleepThreshold

float SleepThreshold { get; set; }

Summary

The speed threshold below which this body will be put to sleep. Units per second. Increase this to make the body sleep sooner, which is useful for stacking stability.
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