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Api
Components
Rigidbody
SleepThreshold
chevron_left Components
class
Rigidbody

Constructors

functionsRigidbody

Properties

data_objectAngularDampingdata_objectAngularVelocitydata_objectCollisionEventsEnableddata_objectCollisionUpdateEventsEnableddata_objectEnableImpactDamagedata_objectEnhancedCcddata_objectGravitydata_objectGravityScaledata_objectImpactDamagedata_objectInertiaTensordata_objectInertiaTensorRotationdata_objectJointsdata_objectLinearDampingdata_objectLockingdata_objectMassdata_objectMassCenterdata_objectMassCenterOverridedata_objectMassOverridedata_objectMinImpactDamageSpeeddata_objectMotionEnableddata_objectOverrideMassCenterdata_objectPhysicsBodydata_objectRigidbodyFlagsdata_objectSleepingdata_objectSleepThresholddata_objectStartAsleepdata_objectTouchingdata_objectVelocity

Methods

functionsApplyBuoyancyfunctionsApplyForcefunctionsApplyForceAtfunctionsApplyImpulsefunctionsApplyImpulseAtfunctionsApplyTorquefunctionsClearForcesfunctionsFindClosestPointfunctionsGetVelocityAtPointfunctionsGetWorldBoundsfunctionsResetInertiaTensorfunctionsSmoothMovefunctionsSmoothRotate

Static Methods

functionsSetTargetTransform
SleepThreshold
The speed threshold below which this body will be put to sleep. Units per second. Increase this to make the body sleep sooner, which is useful for stacking stability.
property
float SleepThreshold { get; set; }
Declared in Sandbox.Rigidbody ยท Assembly Sandbox.Engine
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