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Game Jam III

Ends Fri 25 Sep
ThemeOne More Round

The jam is running. Build something, or play the entries.

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Api
Components
Rigidbody
ImpactDamage
chevron_left Components
class
Rigidbody

Constructors

functionsRigidbody

Properties

data_objectAngularDampingdata_objectAngularVelocitydata_objectCollisionEventsEnableddata_objectCollisionUpdateEventsEnableddata_objectEnableImpactDamagedata_objectEnhancedCcddata_objectGravitydata_objectGravityScaledata_objectImpactDamagedata_objectInertiaTensordata_objectInertiaTensorRotationdata_objectJointsdata_objectLinearDampingdata_objectLockingdata_objectMassdata_objectMassCenterdata_objectMassCenterOverridedata_objectMassOverridedata_objectMinImpactDamageSpeeddata_objectMotionEnableddata_objectOverrideMassCenterdata_objectPhysicsBodydata_objectRigidbodyFlagsdata_objectSleepingdata_objectSleepThresholddata_objectStartAsleepdata_objectTouchingdata_objectVelocity

Methods

functionsApplyBuoyancyfunctionsApplyForcefunctionsApplyForceAtfunctionsApplyImpulsefunctionsApplyImpulseAtfunctionsApplyTorquefunctionsClearForcesfunctionsFindClosestPointfunctionsGetVelocityAtPointfunctionsGetWorldBoundsfunctionsResetInertiaTensorfunctionsSmoothMovefunctionsSmoothRotate

Static Methods

functionsSetTargetTransform
ImpactDamage
The amount of damage this rigidbody deals to other objects when it collides at high speed. If set to 0 or less, this will be calculated from the mass of the rigidbody.
property
float ImpactDamage { get; set; }
Declared in Sandbox.Rigidbody ยท Assembly Sandbox.Engine
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