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Game Jam III

Ends Fri 25 Sep
ThemeOne More Round

The jam is running. Build something, or play the entries.

£50,000
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Api
Components
Rigidbody
ApplyForceAt
chevron_left Components
class
Rigidbody

Constructors

functionsRigidbody

Properties

data_objectAngularDampingdata_objectAngularVelocitydata_objectCollisionEventsEnableddata_objectCollisionUpdateEventsEnableddata_objectEnableImpactDamagedata_objectEnhancedCcddata_objectGravitydata_objectGravityScaledata_objectImpactDamagedata_objectInertiaTensordata_objectInertiaTensorRotationdata_objectJointsdata_objectLinearDampingdata_objectLockingdata_objectMassdata_objectMassCenterdata_objectMassCenterOverridedata_objectMassOverridedata_objectMinImpactDamageSpeeddata_objectMotionEnableddata_objectOverrideMassCenterdata_objectPhysicsBodydata_objectRigidbodyFlagsdata_objectSleepingdata_objectSleepThresholddata_objectStartAsleepdata_objectTouchingdata_objectVelocity

Methods

functionsApplyBuoyancyfunctionsApplyForcefunctionsApplyForceAtfunctionsApplyImpulsefunctionsApplyImpulseAtfunctionsApplyTorquefunctionsClearForcesfunctionsFindClosestPointfunctionsGetVelocityAtPointfunctionsGetWorldBoundsfunctionsResetInertiaTensorfunctionsSmoothMovefunctionsSmoothRotate

Static Methods

functionsSetTargetTransform
ApplyForceAt
Applies force to this body at given position.
method
void ApplyForceAt (in Vector3 position, in Vector3 force)

Parameters

NameTypeDescription
in position Vector3
in force Vector3
Declared in Sandbox.Rigidbody ยท Assembly Sandbox.Engine
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