AngularStress |
Current angular stress applied to the joint. |
Attachment |
Are local frames calculated automatically or set manually. See Sandbox.Joint.LocalFrame1, Sandbox.Joint.LocalFrame2 |
Body |
Game object to find the body to attach this joint to. |
Body1 |
The source physics body this joint is attached to. |
Body2 |
The target physics body this joint is constraining. |
BreakForce |
Strength of the linear constraint. If it takes any more energy than this, it'll break. |
BreakTorque |
Strength of the angular constraint. If it takes any more energy than this, it'll break. |
EnableCollision |
Enable or disable collision between the two bodies. |
IsBroken |
Is the joint currently broken and inactive. |
LinearStress |
Current linear stress applied to the joint. |
LocalFrame1 |
Only used on joint creation. See Sandbox.Joint.AttachmentMode.LocalFrames |
LocalFrame2 |
Only used on joint creation. See Sandbox.Joint.AttachmentMode.LocalFrames |
OnBreak |
Called when the joint breaks. |
Point1 |
A specific point this joint is attached at on Sandbox.Joint.Body1 |
Point2 |
A specific point this joint is attached at on Sandbox.Joint.Body2 |
StartBroken |
Is the joint broken on start. |