AngularStress |
Current angular stress applied to the joint. |
Attachment |
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Body |
Game object to find the body to attach this joint to. |
Body1 |
The source physics body this joint is attached to. |
Body2 |
The target physics body this joint is constraining. |
BreakForce |
Strength of the linear constraint. If it takes any more energy than this, it'll break. |
BreakTorque |
Strength of the angular constraint. If it takes any more energy than this, it'll break. |
EnableCollision |
Enable or disable collision between the two bodies. |
IsBroken |
Is the joint currently broken and inactive. |
LinearStress |
Current linear stress applied to the joint. |
LocalFrame1 |
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LocalFrame2 |
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OnBreak |
Called when the joint breaks. |
Point1 |
A specific point this joint is attached at on Sandbox.Joint.Body1 |
Point2 |
A specific point this joint is attached at on Sandbox.Joint.Body2 |
StartBroken |
Is the joint broken on start. |