Properties

AngularStress Current angular stress applied to the joint.
Attachment
Body Game object to find the body to attach this joint to.
Body1 The source physics body this joint is attached to.
Body2 The target physics body this joint is constraining.
BreakForce Strength of the linear constraint. If it takes any more energy than this, it'll break.
BreakTorque Strength of the angular constraint. If it takes any more energy than this, it'll break.
EnableCollision Enable or disable collision between the two bodies.
IsBroken Is the joint currently broken and inactive.
LinearStress Current linear stress applied to the joint.
LocalFrame1
LocalFrame2
OnBreak Called when the joint breaks.
Point1 A specific point this joint is attached at on Sandbox.Joint.Body1
Point2 A specific point this joint is attached at on Sandbox.Joint.Body2
StartBroken Is the joint broken on start.

Methods

Break
Unbreak
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