functions Static Methods 17

BeginApplyFrame (player)
IDisposable
Creates a scope for applying a frame in a Sandbox.MovieMaker.MoviePlayer. Dispose after modifying any properties controlled by the movie.
ConstructTitle (sys)
string
Create a feasible title from the current selection
FindPathInScene (prop)
PropertyPath
Tries to find the path from a Sandbox.GameObject or Sandbox.Component to this property. Returns if not found.
FromConsoleVariable (self, name)
Link
Bind the Left hand side to the value of the given console variable.
FromConsoleVariableInt (self, name)
Link
Bind the Left hand side to the value of the given console variable as an integer.
GetAssets (project)
Asset[]
Get all assets in this project
GetContainingGameObject (prop)
GameObject
Tries to find the Sandbox.GameObject that contains the given property. Returns if not found.
GetSerialized (self)
SerializedObject
Shortcut for EditorTypeLibrary.GetSerializedObject( x )
RenderToPixmap (camera, targetPixmap, async)
bool
Render this camera to the target widget. Once you do this the target widget becomes "externally painted", so you won't be able to paint on it anymore with Qt's Paint stuff.
RenderToVideo (camera, videoWriter, time)
bool
RenderToVideoAsync (camera, videoWriter, time)
Task`1
SetFavouriteAsync (package, state)
Task
Mark this package as a favourite
SetVoteAsync (package, up)
Task
Add your vote for this package
UpdateValue (package, key, value, token)
Task
Update a value on this package
UploadFile (package, absolutePath, relativePath, progress, token)
Task`1
Mark this package as a favourite
UploadVideo (asset, contents, isThumbVideo, hidden, tag, progress, token)
Task`1
Upload a video for this package
WaitForLoadAsync (resource, ct)
Task
Creates a task that completes when is fully loaded.
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