Summary
A box which can be used to explicitly control scene visibility.
There are two modes:
1. Cull inside, hide any objects fully inside the box (excluder)
2. Cull outside, hide any objects not intersecting any cull boxes marked cull outside (includer)
Properties
IsValid |
Is this culling box valid, exists inside a scene world.
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Mode |
Cull mode, either inside or outside
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Size |
Size of this box, transform scale will scale this size
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Transform |
Position and rotation of this box, scale will scale the box size
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World |
The scene world this culling box belongs to.
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Methods
Delete |
Delete this culling box. You shouldn't access it anymore.
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