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Properties
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AirAbsorption
data_object
Amplitude
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Decibels
data_object
Distance
data_object
DistanceAttenuation
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ElapsedTime
data_object
Fadeout
data_object
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Finished
data_object
FollowParent
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IsPlaying
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data_object
IsValid
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LipSync
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ListenLocal
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LocalTransform
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Loopback
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Name
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Occlusion
data_object
OcclusionRadius
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Parent
data_object
Paused
data_object
Pitch
data_object
Position
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Reflections
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Rotation
data_object
SampleRate
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SpacialBlend
data_object
TargetMixer
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Time
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Transform
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Transmission
data_object
Volume
Methods
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ClearParent
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SetParent
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Stop
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Update
Static Methods
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Api
Audio
SoundHandle
SetParent
void
SetParent
(
GameObject
obj
)
Obsolete
Just use Parent property directly
Summary
Tell the SoundHandle to follow this GameObject's position
people
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