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Api
Audio
SoundHandle
SetParent
chevron_left Audio
class
SoundHandle

Properties

data_objectAirAbsorptiondata_objectAmplituderemove_circleDecibelsdata_objectDistancedata_objectDistanceAttenuationremove_circleElapsedTimedata_objectFadeindata_objectFadeoutdata_objectFalloffdata_objectFinisheddata_objectFollowParentdata_objectIsPlayingdata_objectIsStoppeddata_objectIsValiddata_objectLipSyncdata_objectListenLocaldata_objectLocalTransformdata_objectLoopbackdata_objectNameremove_circleOcclusiondata_objectOcclusionEnabledremove_circleOcclusionRadiusdata_objectParentdata_objectPauseddata_objectPitchdata_objectPositionremove_circleReflectionsdata_objectReverbdata_objectReverbEnableddata_objectRotationdata_objectSampleRatedata_objectSpacialBlenddata_objectTargetMixerdata_objectTimedata_objectTransformdata_objectTransmissiondata_objectVolume

Methods

remove_circleClearParentfunctionsDisposelockFinalizeremove_circleSetParentfunctionsStopremove_circleUpdate

Static Methods

functionsGetActive
SetParent
Tell the SoundHandle to follow this GameObject's position
methodobsolete
void SetParent (GameObject obj)
Obsolete. Just use Parent property directly

Parameters

NameTypeDescription
obj GameObject
Declared in Sandbox.SoundHandle ยท Assembly Sandbox.Engine
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