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Properties

data_objectAirAbsorptiondata_objectAmplituderemove_circleDecibelsdata_objectDistancedata_objectDistanceAttenuationremove_circleElapsedTimedata_objectFadeindata_objectFadeoutdata_objectFalloffdata_objectFinisheddata_objectFollowParentdata_objectIsPlayingdata_objectIsStoppeddata_objectIsValiddata_objectLipSyncdata_objectListenLocaldata_objectLocalTransformdata_objectLoopbackdata_objectNamedata_objectOcclusiondata_objectOcclusionRadiusdata_objectParentdata_objectPauseddata_objectPitchdata_objectPositionremove_circleReflectionsdata_objectRotationdata_objectSampleRatedata_objectSpacialBlenddata_objectTargetMixerdata_objectTimedata_objectTransformdata_objectTransmissiondata_objectVolume

Methods

remove_circleClearParentfunctionsDisposelockFinalizeremove_circleSetParentfunctionsStopremove_circleUpdate

Static Methods

functionsGetActive
menu
Api
Audio
SoundHandle
SetParent

void SetParent( GameObject obj )

Obsolete

Just use Parent property directly

Summary

Tell the SoundHandle to follow this GameObject's position
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