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Properties

data_objectAirAbsorption
data_objectAmplitude
remove_circleDecibels
data_objectDistance
data_objectDistanceAttenuation
remove_circleElapsedTime
data_objectFadeout
data_objectFalloff
data_objectFinished
data_objectFollowParent
data_objectIsPlaying
data_objectIsStopped
data_objectIsValid
data_objectLipSync
data_objectListenLocal
data_objectLocalTransform
data_objectLoopback
data_objectName
data_objectOcclusion
data_objectOcclusionRadius
data_objectParent
data_objectPaused
data_objectPitch
data_objectPosition
remove_circleReflections
data_objectRotation
data_objectSampleRate
data_objectSpacialBlend
data_objectTargetMixer
data_objectTime
data_objectTransform
data_objectTransmission
data_objectVolume

Methods

remove_circleClearParent
functionsDispose
lockFinalize
remove_circleSetParent
functionsStop
remove_circleUpdate

Static Methods

functionsGetActive
menu
Api
Audio
SoundHandle
SetParent

void SetParent( GameObject obj )

Obsolete

Just use Parent property directly

Summary

Tell the SoundHandle to follow this GameObject's position
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