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Game Jam III

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Api
Audio
SoundHandle
OcclusionRadius
chevron_left Audio
class
SoundHandle

Properties

data_objectAirAbsorptiondata_objectAmplituderemove_circleDecibelsdata_objectDistancedata_objectDistanceAttenuationremove_circleElapsedTimedata_objectFadeindata_objectFadeoutdata_objectFalloffdata_objectFinisheddata_objectFollowParentdata_objectIsPlayingdata_objectIsStoppeddata_objectIsValiddata_objectLipSyncdata_objectListenLocaldata_objectLocalTransformdata_objectLoopbackdata_objectNameremove_circleOcclusiondata_objectOcclusionEnabledremove_circleOcclusionRadiusdata_objectParentdata_objectPauseddata_objectPitchdata_objectPositionremove_circleReflectionsdata_objectReverbdata_objectReverbEnableddata_objectRotationdata_objectSampleRatedata_objectSoundFiledata_objectSpacialBlenddata_objectSubtitlesdata_objectTargetMixerdata_objectTimedata_objectTransformremove_circleTransmissiondata_objectVolume

Methods

remove_circleClearParentfunctionsDisposelockFinalizeremove_circleSetParentfunctionsStopremove_circleUpdate

Static Methods

functionsGetActive
OcclusionRadius
Legacy occlusion radius setting. No longer used by the simulation.
propertyobsolete
float OcclusionRadius { get; set; }
Obsolete. OcclusionRadius is no longer used by the simulation.
Declared in Sandbox.SoundHandle ยท Assembly Sandbox.Engine
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