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Properties

data_objectAirAbsorptiondata_objectAmplituderemove_circleDecibelsdata_objectDistancedata_objectDistanceAttenuationremove_circleElapsedTimedata_objectFadeindata_objectFadeoutdata_objectFalloffdata_objectFinisheddata_objectFollowParentdata_objectIsPlayingdata_objectIsStoppeddata_objectIsValiddata_objectLipSyncdata_objectListenLocaldata_objectLocalTransformdata_objectLoopbackdata_objectNamedata_objectOcclusiondata_objectOcclusionRadiusdata_objectParentdata_objectPauseddata_objectPitchdata_objectPositionremove_circleReflectionsdata_objectRotationdata_objectSampleRatedata_objectSpacialBlenddata_objectTargetMixerdata_objectTimedata_objectTransformdata_objectTransmissiondata_objectVolume

Methods

remove_circleClearParentfunctionsDisposelockFinalizeremove_circleSetParentfunctionsStopremove_circleUpdate

Static Methods

functionsGetActive
menu
Api
Audio
SoundHandle
Loopback

bool Loopback { get; set; }

Summary

If true, then this sound won't be played unless voice_loopback is 1. The assumption is that it's the local user's voice. Amplitude and visme data will still be available!
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