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Game Jam III

Crowned Sat 3 Oct
Winner ๐Ÿ† GAMMA ☢ TEAM
ThemeOne More Round

This jam is over. The next one will show up here.

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Api
Audio
SoundHandle
Subtitles
chevron_left Audio
class
SoundHandle

Properties

data_objectAirAbsorptiondata_objectAmplituderemove_circleDecibelsdata_objectDistancedata_objectDistanceAttenuationremove_circleElapsedTimedata_objectFadeindata_objectFadeoutdata_objectFalloffdata_objectFinisheddata_objectFollowParentdata_objectIsPlayingdata_objectIsStoppeddata_objectIsValiddata_objectLipSyncdata_objectListenLocaldata_objectLocalTransformdata_objectLoopbackdata_objectNameremove_circleOcclusiondata_objectOcclusionEnabledremove_circleOcclusionRadiusdata_objectParentdata_objectPauseddata_objectPitchdata_objectPositionremove_circleReflectionsdata_objectReverbdata_objectReverbEnableddata_objectRotationdata_objectSampleRatedata_objectSoundFiledata_objectSpacialBlenddata_objectSubtitlesdata_objectTargetMixerdata_objectTimedata_objectTransformremove_circleTransmissiondata_objectVolume

Methods

remove_circleClearParentfunctionsDisposelockFinalizeremove_circleSetParentfunctionsStopremove_circleUpdate

Static Methods

functionsGetActive
Subtitles
The subtitle track of the sound being played, or null if it doesn't have one. Sample Sandbox.SubtitleTrack.WordIndexAt(System.Single) at Sandbox.SoundHandle.Time while the sound plays to show the words as they're spoken, karaoke style - or let Sandbox.SubtitlesGameObjectSystem do it for you.
property
SubtitleTrack Subtitles { get; set; }
Declared in Sandbox.SoundHandle ยท Assembly Sandbox.Engine
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