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Sat 3 Oct
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๐ GAMMA ☢ TEAM
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This jam is over. The next one will show up here.
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Api
Audio
SoundHandle
Update
chevron_left
Audio
class
SoundHandle
Properties
data_object
AirAbsorption
data_object
Amplitude
remove_circle
Decibels
data_object
Distance
data_object
DistanceAttenuation
remove_circle
ElapsedTime
data_object
Fadein
data_object
Fadeout
data_object
Falloff
data_object
Finished
data_object
FollowParent
data_object
IsPlaying
data_object
IsStopped
data_object
IsValid
data_object
LipSync
data_object
ListenLocal
data_object
LocalTransform
data_object
Loopback
data_object
Name
remove_circle
Occlusion
data_object
OcclusionEnabled
remove_circle
OcclusionRadius
data_object
Parent
data_object
Paused
data_object
Pitch
data_object
Position
remove_circle
Reflections
data_object
Reverb
data_object
ReverbEnabled
data_object
Rotation
data_object
SampleRate
data_object
SoundFile
data_object
SpacialBlend
data_object
Subtitles
data_object
TargetMixer
data_object
Time
data_object
Transform
remove_circle
Transmission
data_object
Volume
Methods
remove_circle
ClearParent
functions
Dispose
lock
Finalize
remove_circle
SetParent
functions
Stop
remove_circle
Update
Static Methods
functions
GetActive
Update
Called to push changes to a sound immediately, rather than waiting for the next tick. You should call this if you make changes to a sound.
method
obsolete
void
Update
(
)
Obsolete.
This no longer needs to exist
people
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