Summary
If set with a parent and
['cref'] is true, we will update our position to match the parent's world position. You can use
['cref'] to set an offset from the parent's position.
Setting a parent also allows you to use GameObject.StopAllSounds on the parent to stop all sounds that are following it.
This is set automatically when calling
['cref'] on a GameObject, but you can set it manually if you want to change the parent of an existing sound handle.