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Properties

data_objectDepth
data_objectHasAnimatedSequences
data_objectHeight
data_objectImageFormat
data_objectIndex
data_objectIsError
data_objectIsLoaded
data_objectLastUsed
data_objectMips
data_objectSequenceCount
data_objectSequenceData
data_objectSize
data_objectWidth

Methods

functionsClear
functionsDispose
lockFinalize
functionsGetBitmap
functionsGetPixel
functionsGetPixel3D
functionsGetPixels
functionsGetPixels3D
functionsGetSequenceFrameCount
functionsMarkUsed
functionsUpdate
functionsUpdate3D

Static Properties

data_objectBlack
data_objectInvalid
data_objectTransparent
data_objectWhite

Static Methods

functionsCreate
functionsCreateArray
functionsCreateCube
functionsCreateCustom
functionsCreateFromSvgSource
functionsCreateRenderTarget
functionsCreateVolume
functionsFind
remove_circleLoad
remove_circleLoadAsync
functionsLoadAvatar
functionsLoadFromFileSystem
functionsLoadFromFileSystemAsync
menu
Api
Graphics
Texture
Dispose

void Dispose()

Summary

Will release the handle for this texture. If the texture isn't referenced by anything else it'll be released properly. This will happen anyway because it's called in the destructor. By calling it manually you're just telling the engine you're done with this texture right now instead of waiting for the garbage collector.
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