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Game Jam III

Ends Fri 25 Sep
ThemeOne More Round

The jam is running. Build something, or play the entries.

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Api
Graphics
Texture
SequenceData
chevron_left Graphics
class
Texture

Properties

data_objectDepthdata_objectFlagsdata_objectHasAnimatedSequencesdata_objectHeightdata_objectImageFormatdata_objectIndexdata_objectIsAnimateddata_objectIsErrordata_objectIsLoadeddata_objectIsValiddata_objectLastUseddata_objectMipsdata_objectSequenceCountdata_objectSequenceDatadata_objectSizedata_objectUAVAccessdata_objectWidth

Methods

functionsClearfunctionsDisposelockFinalizefunctionsGetBitmapfunctionsGetBitmapAsyncfunctionsGetPixelfunctionsGetPixel3DfunctionsGetPixelsfunctionsGetPixels3DfunctionsGetPixelsAsyncfunctionsGetPixelsAsync3DfunctionsGetSequenceFrameCountfunctionsMarkUsedfunctionsSaveToVtexfunctionsSaveToVtexAsyncfunctionsUpdatefunctionsUpdate3D

Static Properties

data_objectBlackdata_objectInvaliddata_objectTransparentdata_objectWhite

Static Methods

functionsCreatefunctionsCreateArrayfunctionsCreateCubefunctionsCreateCustomfunctionsCreateFromSvgSourcefunctionsCreateRenderTargetfunctionsCreateVolumefunctionsFindremove_circleLoadremove_circleLoadAsyncfunctionsLoadAvatarfunctionsLoadFromFileSystemfunctionsLoadFromFileSystemAsync
SequenceData
If this texture is a sprite sheet, will return information about the sheet, which is generally used in the shader. You don't really need to think about the contents.
property
Vector4 SequenceData { get; set; }
Declared in Sandbox.Texture ยท Assembly Sandbox.Engine
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