static Task<Texture> LoadAsync( BaseFileSystem filesystem, string filepath, bool warnOnMissing )

Obsolete

Use LoadAsync or LoadFromFileSystemAsync

Summary

Load a texture asynchronously. Will return when the texture is loaded and valid. This is useful when loading textures from the web.

static Task<Texture> LoadAsync( string filepath, bool warnOnMissing )

Summary

Load a texture asynchronously. Will return when the texture is loaded and valid. This is useful when loading textures from the web, or without any big loading hitches.
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