void Update( System.ReadOnlySpan<System.Byte> data, int x, int y, int width, int height )

void Update( System.ReadOnlySpan<T> data, int x, int y, int width, int height )

void Update( System.ReadOnlySpan<Color32> data, int x, int y, int width, int height )

void Update( Bitmap source )

Summary

Update this texture from the bitmap

void Update( Color32 color, Rect rect )

Summary

Write a coloured rectangle to the texture

void Update( Color32 color, float x, float y )

Summary

Write a coloured pixel to the texture
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