Active |
The Sandbox.UI.Panel that is currently pressed by this input.
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Enabled |
This input won't tick when this is false.
Any hovered panels will be cleared.
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Hovered |
The Sandbox.UI.Panel that is currently hovered by this input.
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MouseLeftPressed |
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MouseRightPressed |
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MouseWheel |
Simulate the mouse scroll wheel.
You could use <seealso cref="P:Sandbox.Input.MouseWheel" />
Or you could simulate it with the camera view delta for example.
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Ray |
The Ray used to intersect with your world panels, simulating mouse position.
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UseMouseInput |
Instead of simulating mouse input, this will simply use the mouse input.
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