Summary

<para>VR overlays draw over the top of the 3D scene, they will not be affected by lighting, post processing effects or anything else in the world.<br /> This makes them ideal for HUDs or menus, or anything else that should be local to the HMD or tracked devices.</para><para>If you need something in the world, consider using WorldPanel and WorldInput instead.</para>

Properties

Color Sets the color tint of the overlay quad. Use 0.0 to 1.0 per channel. Sets the alpha of the overlay quad. Use 1.0 for 100 percent opacity to 0.0 for 0 percent opacity.
Curvature Use to draw overlay as a curved surface. Curvature is a percentage from (0..1] where 1 is a fully closed cylinder. For a specific radius, curvature can be computed as: overlay.width / (2 PI r).
MouseScale Sets the mouse scaling factor that is used for mouse events.
SortOrder Sets the rendering sort order for the overlay.
Texture Texture that is rendered on the overlay quad. Sandbox.TextureBuilder
Transform Sets the transform to absolute tracking origin
Visible Shows or hides the VR overlay.
Width The width of the overlay quad. By default overlays are rendered on a quad that is 1 meter across.

Methods

Dispose Destroys this overlay.
SetTransformAbsolute
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