Summary
VR overlays draw over the top of the 3D scene, they will not be affected by lighting,
post processing effects or anything else in the world.['br']
This makes them ideal for HUDs or menus, or anything else that should be local to the
HMD or tracked devices.
If you need something in the world, consider using WorldPanel
and WorldInput instead.
Constructors
Properties
Color |
Sets the color tint of the overlay quad. Use 0.0 to 1.0 per channel.
Sets the alpha of the overlay quad. Use 1.0 for 100 percent opacity to 0.0 for 0 percent opacity. |
Curvature |
Use to draw overlay as a curved surface. Curvature is a percentage from (0..1] where 1 is a fully closed cylinder.
For a specific radius, curvature can be computed as: overlay.width / (2 PI r). |
MouseScale |
Sets the mouse scaling factor that is used for mouse events. |
SortOrder |
Sets the rendering sort order for the overlay. |
Texture |
Texture that is rendered on the overlay quad.
Sandbox.TextureBuilder |
Transform |
Sets the transform to absolute tracking origin |
Visible |
Shows or hides the VR overlay. |
Width |
The width of the overlay quad.
By default overlays are rendered on a quad that is 1 meter across. |
Methods