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Api
Classes
VertexBuffer
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Classes
class
VertexBuffer
Constructors
functions
VertexBuffer
Fields
crop_din
Default
Properties
data_object
Indexed
Methods
functions
Add
functions
AddCube
functions
AddIndex
functions
AddQuad
functions
AddRawIndex
functions
AddTriangle
functions
AddTriangleIndex
functions
Clear
functions
Draw
functions
Init
VertexBuffer
class
Sandbox
.
Sandbox.Engine
build
Constructors
1
VertexBuffer
(
)
crop_din
Fields
1
Default
Vertex
data_object
Properties
1
Indexed
bool
Whether this vertex buffer has any indexes. This is set by Sandbox.VertexBuffer.Init(System.Boolean).
functions
Methods
10
Add
(
v
)
Add a vertex
AddCube
(
center
,
size
,
rot
,
color
)
Add a cube to the vertex buffer. Will include indices if they're enabled.
AddIndex
(
i
)
Add an index. This is relative to the top of the vertex buffer. So 0 is Vertex.Count., 1 is Vertex.Count -1
AddQuad
(
rect
)
Add a quad to the vertex buffer. Will include indices if they're enabled.
AddRawIndex
(
i
)
Add an index. This is NOT relative to the top of the vertex buffer.
AddTriangle
(
a
,
b
,
c
)
Add a triangle to the vertex buffer. Will include indices if they're enabled.
AddTriangleIndex
(
a
,
b
,
c
)
Add a triangle by indices. This is relative to the top of the vertex buffer. So 0 is Vertex.Count.
Clear
(
)
Clear all vertices and indices, and resets Sandbox.VertexBuffer.Default.
Draw
(
material
,
attributes
)
Draw this mesh using Material
Init
(
useIndexBuffer
)
Clear the buffer and set whether it will have indices.
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