Constructors

VertexBuffer

Fields

Default

Properties

Indexed Whether this vertex buffer has any indexes. This is set by Sandbox.VertexBuffer.Init(System.Boolean).

Methods

Add Add a vertex
AddIndex Add an index. This is relative to the top of the vertex buffer. So 0 is Vertex.Count., 1 is Vertex.Count -1
AddRawIndex Add an index. This is NOT relative to the top of the vertex buffer.
AddTriangleIndex Add a triangle by indices. This is relative to the top of the vertex buffer. So 0 is Vertex.Count.
Clear Clear all vertices and indices, and resets Sandbox.VertexBuffer.Default.
Draw Draw this mesh using Material
Init Clear the buffer and set whether it will have indices.

Static Methods

AddCube Add a cube to the vertex buffer. Will include indices if they're enabled.
AddQuad Add a quad to the vertex buffer. Will include indices if they're enabled.
AddTriangle Add a triangle to the vertex buffer. Will include indices if they're enabled.
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