Anisotropy | Level of anisotropy. |
BakedIndirectTexture | Provides indirect lighting from a baked volume texture. This gets compiled with your map and is provided by an env_volumetric_controller. |
ContinuousMode | |
DrawDistance | Draw distance. |
Enabled | Indicates whether the fog system is enabled. |
FadeInEnd | End distance where fading concludes. |
FadeInStart | Start distance where fading begins. |
ForceNoClipmaps | |
IndirectStrength | Strength of indirect illumination. |
Scattering | Scattering value. |