Matrix |
Inverted | Returns inverse of this matrix. |
M11 | |
M12 | |
M13 | |
M14 | |
M21 | |
M22 | |
M23 | |
M24 | |
M31 | |
M32 | |
M33 | |
M34 | |
M41 | |
M42 | |
M43 | |
M44 |
Transform | Transforms a vector by a 4x4 matrix |
TransformNormal | Transforms a normal vector by a specified 4x4 matrix |
Transpose | Returns transposed version of this matrix, meaning columns in this matrix become rows in the returned matrix and rows in this matrix become columns in the returned one. |
Identity | Returns the multiplicative identity matrix. |
CreateMatrix3D | |
CreateObliqueProjection | Create a projection matrix. The matrix will be in the correct format for the engine, and will also be reverse z. |
CreateProjection | |
CreateRotation | |
CreateRotationX | |
CreateRotationY | |
CreateRotationZ | |
CreateScale | |
CreateSkew | |
CreateSkewX | |
CreateSkewY | |
CreateTranslation | |
CreateWorld | |
Lerp | Performs linear interpolation from one matrix to another. |
Slerp | Performs spherical interpolation from one matrix to another. |