EulerAngles |
The Euler angles of this direction vector.
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Inverse |
Returns the inverse of this vector, which is useful for scaling vectors. Keep in mind this returns a Vector3 and not a Vector3Int.
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IsZeroLength |
Whether the length of this vector is zero or not.
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Item |
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Length |
Length (or magnitude) of the integer vector (Distance from 0,0,0)
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LengthSquared |
Squared length of the integer vector. This is faster than <see cref="P:Vector3Int.Length">Length</see>, and can be used for things like comparing distances, as long as only squared values are used.
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Normal |
Returns a unit version of this vector. Keep in mind this returns a Vector3 and not a Vector3Int.
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Backward |
An integer vector with X set to -1. This represents the backward direction.
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Down |
An integer vector with Z set to -1. This represents the down direction.
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Forward |
An integer vector with X set to 1. This represents the forward direction.
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Left |
An integer vector with Y set to -1. This represents the left direction.
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One |
An integer vector with all components set to 1.
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OneX |
An integer vector with X set to 1.
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OneY |
An integer vector with Y set to 1.
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OneZ |
An integer vector with Z set to 1.
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Right |
An integer vector with Y set to 1. This represents the right direction.
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Up |
An integer vector with Z set to 1. This represents the up direction.
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Zero |
An integer vector with all components set to 0.
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