Cores/Nds/ColorOp.cs
namespace Emulotl.Nds;
public static class ColorOp
{
public static uint ColorBlend4( uint val1, uint val2, uint eva, uint evb )
{
uint r = (((val1 & 0x00003F) * eva) + ((val2 & 0x00003F) * evb) + 0x000008) >> 4;
uint g = ((((val1 & 0x003F00) * eva) + ((val2 & 0x003F00) * evb) + 0x000800) >> 4) & 0x007F00;
uint b = ((((val1 & 0x3F0000) * eva) + ((val2 & 0x3F0000) * evb) + 0x080000) >> 4) & 0x7F0000;
if ( r > 0x00003F ) r = 0x00003F;
if ( g > 0x003F00 ) g = 0x003F00;
if ( b > 0x3F0000 ) b = 0x3F0000;
return r | g | b | 0xFF000000;
}
public static uint ColorBlend5( uint val1, uint val2 )
{
uint eva = ((val1 >> 24) & 0x1F) + 1;
uint evb = 32 - eva;
if ( eva == 32 ) return val1;
uint r = (((val1 & 0x00003F) * eva) + ((val2 & 0x00003F) * evb) + 0x000010) >> 5;
uint g = ((((val1 & 0x003F00) * eva) + ((val2 & 0x003F00) * evb) + 0x001000) >> 5) & 0x007F00;
uint b = ((((val1 & 0x3F0000) * eva) + ((val2 & 0x3F0000) * evb) + 0x100000) >> 5) & 0x7F0000;
if ( r > 0x00003F ) r = 0x00003F;
if ( g > 0x003F00 ) g = 0x003F00;
if ( b > 0x3F0000 ) b = 0x3F0000;
return r | g | b | 0xFF000000;
}
public static uint ColorBrightnessUp( uint val, uint factor, uint bias )
{
uint rb = val & 0x3F003F;
uint g = val & 0x003F00;
rb += ((((0x3F003F - rb) * factor) + (bias * 0x010001)) >> 4) & 0x3F003F;
g += ((((0x003F00 - g) * factor) + (bias * 0x000100)) >> 4) & 0x003F00;
return rb | g | 0xFF000000;
}
public static uint ColorBrightnessDown( uint val, uint factor, uint bias )
{
uint rb = val & 0x3F003F;
uint g = val & 0x003F00;
rb -= (((rb * factor) + (bias * 0x010001)) >> 4) & 0x3F003F;
g -= (((g * factor) + (bias * 0x000100)) >> 4) & 0x003F00;
return rb | g | 0xFF000000;
}
}