namespace Emulotl;
public interface IEmulatorCore
{
SystemProfile Profile { get; }
void LoadRom( byte[] romData );
void Reset();
void RunFrame();
bool StepFrame();
void SetButtons( int player, ulong pressedMask );
void SetTouch( bool down, int x, int y ) { }
IReadOnlyList<IVideoOutput> Screens { get; }
IAudioOutput Audio { get; }
ISaveData SaveData { get; }
byte[] SaveState( byte[] screenshot );
void LoadState( byte[] data );
}